Saturday, June 28, 2008

Dalton's Camp

Population: 400 year round; another 200 - 400 people will be in the area during seasons when the area is hospitable and work is available.

Government: Dalton's Camp has no government. It is a "gold rush" type town with little law and order. The Mining Consortium holds a great deal of power and manages many of the day-to-day activities of the place. Most people defer to Kharas Fireaxe and his fellows when disputes arise.

Defenses: There are not defenses to speak of. Most of the mining companies and merchants have mercenary warriors and guards to protect their interests, but there is no organized defense for the area. The town proper rests on an easily defendable hill behind a solid wooden palisade.

Inns/Taverns: For such a small town Dalton's Camp has more than its fair share of inns and taverns. Since few people live here year round, there is a lot of demand for temporary living space. There are three inns of moderate size and four different taverns. Some of the places cater to the people that work with specific mining companies. Rivalries among different companies and mercenaries makes for an unsteady peace when the wrong paths cross. As such, most people keep to "their" place in town.

  • The Silver Anvil: an inn with reasonable prices and mostly free of vermin (both humanoid and otherwise)
  • Dalton's Campsite: a large inn that caters mostly to people working with the Mining Consortium. It is somewhat more expensive than the other places in town, but offers reasonable security and privacy.
  • The Blue Bard: a moderately priced inn; the innkeepr at the Blue Bard requires application for residency at his place and turns away undesireables.
  • The Well: a lower class water hole. Fights are common in this place. Often rivals will purposely meet each other here to settle differences.
  • The Gray Goose: one of the better taverns in Dalton's Camp, owned by the Mining Consortium. All comers are welcome, but violence is quickly put down by the bruising bouncer.
  • Mallister's Place: this tavern caters to members of a few different trading companies. However, most are friendly enough with one another and "those other guys" generally stay out.
  • The Alehouse: another of the Mining Consortium's places in town. Trading companies that come here generally avoid Mallister's and the rivalry between the groups is quite unfriendly.

Trade: When the mines are operational Dalton's Camp produces a great deal of silver and iron from the hills. Some of the braver miners venture deeper into the mountains where veins of gold and gems can be found.

Supplies: There are three "general stores" in the town. Two are owned by the Mining Consortium and one is an independent outfit. Most of the goods are suitable for miners and merchant caravan guards. Adventurers will find most of their needs met here as well.

Temples: There are no temples in Dalton's Camp. In fact, there are no priests or religious folk of any sort to speak of.

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