Sunday, June 08, 2008

Session Report: Keep on the Shadowfell - Chapter Three

WARNING: spoilers for Keep on the Shadowfell abound in this post. Stop reading now if you plan to play this module.

Having defeated the goblins in the upper level under the ruins of Shadowfell Keep the heroes set off to find what's going on farther underground. They freed a goblin prisoner who told them to watch out for undead and a human who was running things as well as hobgoblin soldiers.

Heading for the lower levels the party met with a pack of zombies. Initially things went very well, but when another group of zombies showed up from behind the wizard things looked grim. Stadir's ability to turn undead saved the day.

They then ventured further south into a crypt. The crypt held numerous sarcophogi with symbols of Bahamut on them. As they made their way down the hall the coffins opened up and skeletons sprang forth. The skeletons fell quickly to the heroes, but more continued to pour out of the sarcophogi. After two such waves of skeletons, Kahlashtar moved to an altar of Bahamut and offered a prayer. No more skeletons attacked after that.

Venturing deeper into the tomb they found a single coffin resting on a raised dais. Inspecting the place Moob discovered that it was the resting place of Sir Keegan, the last commander of the keep. As the heroes turned to leave the place the coffin burst open and Sir Keegan demanded to know their business here! After some tense moments, the heroes managed to convince the skeletal warrior that their mission here matched Sir Keegan's goals. They will work to stop the cult of Orcus who has invaded the keep. Sir Keegan gives to Khalashtar his magical sword to aid him in his battles against evil.

North of where they met the zombies, the heroes find a maze with numerous fear ward traps. After triggering several of them, they manage to find a way through the place. Rik finds a secret door in one corner of the maze behind which they find an armory guarded by zombies. A fierce battle ends with the zombies lying in a heap and the heroes looking over the contents of the armory. A magical voice speaks to them and asks a riddle. Without a moment's hesitation Stadir answers the riddle correctly and the heroes receive a magical suit of scale armor as reward.

A long flight of steps downward takes the heroes into the hobgoblin domains. They fight a long and fierce battle against a large band of hobgoblins and their spider pet. It was a tough battle, but the heroes prevail. They decide to take a rest from battles and return to the hidden armory room where they rest overnight.

Venturing back into the hobgoblin domain they find the entry room where they fought the first hobgoblins fortified. A mass of hobgoblins hides behind tables and other gear and pelts them with arrows as they make their way down. The heroes win another hard fought victory.

Continuing onward they make their way to the hobgoblin warchief's chambers. Their they fight the warchief and his minions. The fight goes poorly for Mizz who the warchief seems to take a particular disliking to, but otherwise things work out well. Afterwards the heroes loot the place and recover a mass of gold and a magical short sword.

Well ready for more adventuring the heroes prepare to make their way past the hobgoblin domain and to whatever horrors wait below near the Shadowrift . . .

XP Earned: eh, I don't remember; you're all 3rd level
Loot: a goodly amount of gold and Sir Keegan's +1 longsword called Aecris, a +1 vicious short sword and a suit of +1 blackiron scale armor.

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