The current year is 292 of the New Age. This date tracks from the Purge and the fall of the Oshland Empire. The events of the preview adventure, the Keep on the Shadowfell, happened seventy-five years ago. In that time a powerful evil force rose in the lands around the old keep and the town of Ford. King Mark Winland II sent a force to deal with the undead forces of Orcus, but he was unable to establish his hold on the lands. The people of Ford, grateful for deliverance from their enemies, had no desire to submit to a new king. Rather than force a fight among civilized people the king in Roth withdrew his troops from the region.
Over the years Ford has withdrawn from the world. What little trade that followed the old road through the town has turned to a minor trickle. Once each season or so an intrepid halfling band may make its way up the river from Berador to Ford, but as there is little to gain in trade with the backward town, these trips have become more scouting expiditions that actual merchanting.
Rumors claim that a cult of Orcus maintains a presence in the area, and that this cult works to isolate Ford from the rest of the world. While there is no hard evidence to support this belief, it persists among many people. It is a fact that some travelers venturing to Ford never return, and that inquiries yield little or no information about the missing people.
Ford
Population: 1,200; mostly human farmers around the outskirts of the town.
Government: Lord Paedrig II, an ancient human who has ruled the town and its environs for over fifty years since his father's death. Lord Paedrig keeps to himself and has little actual control over the events around town. As the place has sunk into a tiny farming community with little contact with other towns and villages his "rule" is not strictly necessary.
Defense: Ford sits atop a hill rising out of the forest and farmland in the area and has a tall stone wall circling the town proper. A tiny contingent of twenty men-at-arms serve as wall guards, police and patrol. They report directly to Lord Paedrig.
Inns/Taverns: Wrafton's Inn is the only public ale house and rooms for rent in the town. The place has been handed down for generations in the Wrafton family. It is a decrepit hole in the wall tavern with a dozen cramped rooms for rent to the rare traveler in town.
Trade: The people of Ford are mostly self-sufficient. What little surplus food they produce is stored in community grainaries. On rare occassions Lord Paedrig will draw some of the surplus for trade with the few merchants that make their way to Ford. He will purchase needed items and occassionally some luxury items for distribution to the people.
Supplies: Supplies are hard to come by in Ford. The handful of craftsmen are kept busy supplying the farmers and Lord Paedrig's guards. Some minor items can be found for trade, but weapons, armor and such are absolutely unavailable. Horses might be purchased from a farmer, but the cost would be extreme.
Temples: A single temple dedicated to Bahamut stands in the center of town. The townsfolk will whisper prayers to other gods in the temple on occassion, but the only organized services are led by an acolyte of Bahamut.
2 comments:
ooooh i see a shiney object with a worm...let me go get it! lol
lol Matt
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